I decided to do the monthly challenge from polycount, as I had the free time, and I wanted to a sci fi/ hardsurface scene since I had not done one before. This was also a chance for me to learn Unreal engine 4, and to understand Physically based rendering.
Here is a link to the thread, where the concept can be found - http://www.polycount.com/forum/showthread.php?t=134326