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Showing posts with label Realism (Or closer too). Show all posts
Showing posts with label Realism (Or closer too). Show all posts

Thursday, 23 April 2015

[Unreal Engine 4] - One texture environment palace

A project for university, in which I created a environment using one texture, following Tor Fricks techniques and applying them to make a palace environment.







Saturday, 13 December 2014

[Unreal Engine 4] - Fantasy Alhambra

A 12 week project for university  in which I had to create an environment with the choice between; WW1, Gothic architecture, or Moorish. I chose Moorish and created the court of the lions in the Alhambra. I put a fantasy twist on this and made it a mage training ground.










Friday, 25 July 2014

[Marmoset Toolbag] Giant's Bell - Physically based rendering

I wanted to do a large prop piece, and learn more about PBR, one that would take me a good amount of time.

I found a concept by Esteves Luis on deviant art, which was really interesting and I thought it would be good practice as some parts of it are quite complex like the engravings on the bell.

The concept was found here - http://estevesluis.deviantart.com/art/Prop-Work-395307174

Here is the final render.






Sunday, 1 June 2014

[Unreal Engine 4] - Learning Unreal 4 and hard surface/ sci fi practice

I decided to do the monthly challenge from polycount, as I had the free time, and I wanted to a sci fi/ hardsurface scene since I had not done one before. This was also a chance for me to learn Unreal engine 4, and to understand Physically based rendering.


Here is a link to the thread, where the concept can be found - http://www.polycount.com/forum/showthread.php?t=134326

Tuesday, 10 December 2013

[UDK] FPS Temple Environment

This was my first project for university, I had to make a 12 player death-match map inside UDK. We were allowed to use 50% UDK assets and 50% our own. I only used the trees from UDK. I didn't get to finish everything I wanted due to time, but I used this project to learn Z-Brush and I'm quite familiar with it now. I used Maya, Z-Brush, Photoshop, Knald, X normal, and UDK.






Thursday, 6 June 2013

[UDK] Dwarven City - First environment

My first 3D game environment, made for my final year project at college.I used Mudbox, Photoshop, Maya and UDK.