A project for university, in which I created a environment using one texture, following Tor Fricks techniques and applying them to make a palace environment.
Showing posts with label Realism (Or closer too). Show all posts
Showing posts with label Realism (Or closer too). Show all posts
Thursday, 23 April 2015
Saturday, 13 December 2014
[Unreal Engine 4] - Fantasy Alhambra
A 12 week project for university in which I had to create an
environment with the choice between; WW1, Gothic architecture, or
Moorish. I chose Moorish and created the court of the lions in the Alhambra. I put a fantasy twist on this and made it a mage training
ground.
Friday, 25 July 2014
[Marmoset Toolbag] Giant's Bell - Physically based rendering
I wanted to do a large prop piece, and learn more about PBR, one that would take me a good amount of time.
I found a concept by Esteves Luis on deviant art, which was really interesting and I thought it would be good practice as some parts of it are quite complex like the engravings on the bell.
The concept was found here - http://estevesluis.deviantart.com/art/Prop-Work-395307174
Here is the final render.
I found a concept by Esteves Luis on deviant art, which was really interesting and I thought it would be good practice as some parts of it are quite complex like the engravings on the bell.
The concept was found here - http://estevesluis.deviantart.com/art/Prop-Work-395307174
Here is the final render.
Sunday, 1 June 2014
[Unreal Engine 4] - Learning Unreal 4 and hard surface/ sci fi practice
I decided to do the monthly challenge from polycount, as I had the free time, and I wanted to a sci fi/ hardsurface scene since I had not done one before. This was also a chance for me to learn Unreal engine 4, and to understand Physically based rendering.
Here is a link to the thread, where the concept can be found - http://www.polycount.com/forum/showthread.php?t=134326
Here is a link to the thread, where the concept can be found - http://www.polycount.com/forum/showthread.php?t=134326
Tuesday, 10 December 2013
[UDK] FPS Temple Environment
This was my first project for university, I had to make a 12 player death-match map inside UDK. We were allowed to use 50% UDK assets and 50% our own. I only used the trees from UDK. I didn't get to finish everything I wanted due to time, but I used this project to learn Z-Brush and I'm quite familiar with it now. I used Maya, Z-Brush, Photoshop, Knald, X normal, and UDK.
Thursday, 6 June 2013
[UDK] Dwarven City - First environment
My first 3D game environment, made for my final year project at college.I used Mudbox, Photoshop, Maya and UDK.
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