Thursday, 1 May 2014

Hand painted / Sculpted pratice - Ale Barrel

I wanted to learn more about the tools in Zbrush, so with this prop I decided to make the base mesh inside Zbrush. I decided to make it a stylized sculpt, since I wanted to do a hand painted texture. Using the different passes from the high to low poly bake as a base texture, I then painted over it to get the final texture.

It was difficult to get clean edges, and I think I made it a bit too high poly, but It was my first go at doing this style on a 3D mesh, so hopefully it will get better with more practice, I did learn a lot from it.

The final texture was 512, and it had a normal map and specular.

High Poly Sculpt

Final Low poly