I wanted to learn more about the tools in Zbrush, so with this prop I decided to make the base mesh inside Zbrush. I decided to make it a stylized sculpt, since I wanted to do a hand painted texture. Using the different passes from the high to low poly bake as a base texture, I then painted over it to get the final texture.
It was difficult to get clean edges, and I think I made it a bit too high poly, but It was my first go at doing this style on a 3D mesh, so hopefully it will get better with more practice, I did learn a lot from it.
The final texture was 512, and it had a normal map and specular.
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High Poly Sculpt |
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Final Low poly |