Thursday, 1 May 2014

Hand painted / Sculpted pratice - Ale Barrel

I wanted to learn more about the tools in Zbrush, so with this prop I decided to make the base mesh inside Zbrush. I decided to make it a stylized sculpt, since I wanted to do a hand painted texture. Using the different passes from the high to low poly bake as a base texture, I then painted over it to get the final texture.

It was difficult to get clean edges, and I think I made it a bit too high poly, but It was my first go at doing this style on a 3D mesh, so hopefully it will get better with more practice, I did learn a lot from it.

The final texture was 512, and it had a normal map and specular.

High Poly Sculpt

Final Low poly




Sunday, 27 April 2014

Hard Surface Prop - Practicing Hard Surface

Made a hard surface prop over the weekend, I haven't done much hard surface so I want to improve in this area. Its Based off a piece of concept art, Im unsure who the artist is.

Rendered using Marmoset Toolbag. Used Maya, Photoshop, Ndo2.




Friday, 25 April 2014

Male Anatomy Practice

For the sculpting module at uni we had to create a human character in Z brush, and put him in a pose.

Here is mine. I added in an axe sculpt I did for the posed model.



And the axe


Tuesday, 11 March 2014

Low poly work

A few low poly models, made for mobile platform use. Part of a group project at university, where in groups of 4-5 we make a level for a spaceship shooter game.

I made the boss for our level. its around 2k Tris, and has a 512 diffuse.




I also made a low poly car for our city. These were very low poly, as the player is flying above the city, and there needed to be lots of cars.


Here are some of the buildings I made. I used a single texture sheet.





The texture Sheet I made.


Here is a video of my groups final level, I also did the level design and pathing for the player and enemies.







Thursday, 2 January 2014

Hand Painted tileable textures

A few tileable textures I made for a university project. I used different techniques to get different results.

A dirt texture, made using Zbrush and Photoshop.

Wooden Planks, made using Photoshop

Stone brick wall, made using Photoshop.

Stone brick wall, made using Zbrush and Photoshop.

Dirt texture, made using Photoshop.



Tuesday, 10 December 2013

[UDK] FPS Temple Environment

This was my first project for university, I had to make a 12 player death-match map inside UDK. We were allowed to use 50% UDK assets and 50% our own. I only used the trees from UDK. I didn't get to finish everything I wanted due to time, but I used this project to learn Z-Brush and I'm quite familiar with it now. I used Maya, Z-Brush, Photoshop, Knald, X normal, and UDK.






Thursday, 24 October 2013

Friday, 20 September 2013

[UDK] Hand Painted Bar Scene - Polycount Challenge

This was a hand painted scene based on a concept by Simon Kopp, It was one of Polycounts Monthly challenges which is just creating a environment from a concept in a month. I wanted to get better at hand painted textures. I used Maya, Photoshop, and UDK.

Here is the link to the Polycount thread - http://www.polycount.com/forum/showthread.php?t=125287




Friday, 7 June 2013

[UDK] First go at hand painting. 2 week make-a-game project.


This was a project I did for college which was half way through the year. We were put in random groups of 5 and we had to make a game in 2 weeks. This was my first go at hand painting, I bought a Wacom tablet for this project too. I used Mudbox for some of the painting, Maya, Photoshop, and UDK.













Thursday, 6 June 2013

[UDK] Dwarven City - First environment

My first 3D game environment, made for my final year project at college.I used Mudbox, Photoshop, Maya and UDK.